FRANCOIS MASCIOPINTO
Paris, France
Francois has spent over eighteen years in the interactive entertainment business, working as the director of A&R and business development at Atari/Infogrames, marketing manager for Canal+, and in product management positions at Phillips Media and Ubisoft. During his tenure at Atari, Francois managed new business development, overseeing financial analysis, due diligence and legal reviews for external game development studios.
SEAN MURCH
Vancouver, BC, Canada
Sean has worked in the video game sector for nearly 30 years, witnessing every major console transition since the original Playstation. Starting as a Producer at Radical Entertainment, he later moved to EA Sports, where he envisioned, built and ran their central content team, shipping 11 titles each year with a team of over 100 developers. After leaving EA, Sean started his own independent publishing label, eventually joining forces with Nintendo developer, Next Level Games. Sean has been with ISM for 15 years and thrives on helping development studios reach their full commercial potential.
ANDY BROWN
San Francisco, CA, USA
Andy started his career as a programmer with Turner Broadcasting. After spending time on the development side he transitioned into the production and operations side of the business where he found his calling working with Factor 5 and a few Bay Area startups. Andy gained publishing experience while GM of Publishing at Perfect World Entertainment where he helped establish the company’s western presence. Andy has expert knowledge of the free to play business model, a love for data analysis and is an avid gamer.
ROBERT PRZYBYLSKI
Warsaw, Poland
Robert began his career in the entertainment industry in 2006 at Nielsen, then moved to Sony Music Publishing to later transition into the world of video games, developing business at GOG. Afterwards he joined the publishing division at Paradox Interactive. Most of his career has been focused on business development, sales, marketing and projects management. He loves problem solving, working with data, and most of all – video games (for real!).